Before computers and algorithms were developed to generate random numbers, there were dice. Middle Eastern tombs uncovered cubical dice dating back to the 20th century BC—but it’s believed they’re ...
Generating a string of random numbers is easy. The hard part is proving that they’re random. As Dilbert creator Scott Adams once pointed out, “that’s the problem with randomness: you can never be sure ...
Quantum walks sound abstract, but they sit at the center of a very concrete race: who will harness quantum mechanics to solve problems that overwhelm today’s most powerful supercomputers. Instead of ...