The computation-heavy simulation part is written in C++ using GDExtension, the rest in GDScript. This allows for fast processing and easy extendability, while keeping the code readable. The last Godot ...
It leverages Ollama as an LLM provider, an open-source tool to run models locally for free. If you're not familiar with Ollama, I found it to be extremely simple to use; you should give it a try! If ...
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