Abstract: Consider a two-stage n-person stochastic game with spanning tree. The cooperative action of the players is defined. In the first stage, players construct the associated cost matrix on a ...
Abstract: In this article, we propose a collaborative neurodynamic optimization (CNO) method for the distributed seeking of generalized Nash equilibriums (GNEs) in multicluster games with nonconvex ...
AutoHPMA is a WPF tool developed in C# for the game Harry Potter: Magic Awakened (HPMA), designed to automate various repetitive gameplay tasks for players. Fully automated quiz answering powered by a ...
Connecting the dots: Far from being a mindless escape, video games help the brain process information more efficiently and adapt more readily to complex tasks, according to a growing body of research.
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