The award, funded by the Patient-Centered Outcomes Research Institute, will support a new trial that will evaluate whether ...
Asia-Pacific's mobile-first culture offers regional growth potential, while North America remains a market leaderDublin, Jan. 21, 2026 (GLOBE NEWSWIRE) -- The "Gamification - Market Share Analysis, ...
Imagine you meet a teenage girl who starts telling you about her childhood, when she mentions, somewhat casually, that she was shown porn by a strange man.
The following post was published on the Knowledge@Wharton website on December 5, 2012. Can work be fun? Is it possible for customers to have the same deep engagement with an organization's products or ...
Closing your exercise rings or hitting your daily step count are satisfying achievements that can help kick-start healthy ...
The following article was posted on the Knowledge@Wharton website on February 11, 2014. In 2011, a game called Foldit caused a sensation by solving a decades-old scientific mystery in just three weeks ...
With U.S. colleges and universities battling enrollment declines, many student affairs officials are turning to gamification platforms to meet students where they are and keep up with the evolving ...
While the worlds of apps and mobile games are often compared competitively, gamification and M&A are bringing these two worlds increasingly close together.
Gamification has become a real buzzword over the last few years: News articles and statistics about applying game mechanics to incentivize behavior are published almost every day, and we’re seeing ...
Gaming operators on the Vegangster platform can now launch configurable gamification campaigns designed to increase player ...
Abusive customers. Low pay. Tuberculosis infections. Customer support can be a miserable job. Software makers have long promised to improve the life of customer support reps, and now they're at it ...