For the past couple of years, the metaverse has been gaining prominence, prompting architects to consider its implications for our relationship with the physical environment and how can architecture ...
New Edith Cowan University (ECU) research suggests virtual reality (VR) may play a meaningful role in future mental-health ...
The field of Human-Computer Interaction in virtual environments represents a dynamic interdisciplinary area where advances in computer science, psychology and design converge to create immersive and ...
Augmented, virtual and extended realities are all trying to allow users to interact with virtual information in ways we are used to in real life.
Virtual reality is not just for video games anymore. It has a very real place in higher education today. By applying virtual reality technology to a wide range of training and educational purposes, ...
To overcome issues associated with real-life testing, researchers successfully demonstrated the use of digital twin technology within robot simulation software in assessing a robot's suitability for ...
Map design and the significance of built environments continue to be inherently integral to gameplay within the realm of virtual worlds and video games, specifically in the genre of first-person ...
Electronic systems are no longer generic hardware blocks assembled into a system that executes the software. That time-honored hardware design approach proceeded without considering the application ...
DETROIT—Zero crashes, zero emissions and zero congestion—these are just a few of the lofty goals that General Motors believes can be achieved as it considers an engineering and design future filled ...
A few years ago, my good friend Lukasz Porwol, leader of the eGovernment Unit at the Insight SFI Research Centre for Data Analytics at the University of Galway, invited me to experiment with his ...
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