At some point in the evolution of VR and AR, controllers will fade away and the headsets themselves will have sensors that track our bare hands in what's essentially real time. One firm already has an ...
Owlchemy Labs, the Google-owned VR studio known for Job Simulator (2016) and Cosmosmious High (2022), teased a new multiplayer VR game that’s built from the ground-up for hand tracking interactions.
Meta Quest 2 developers have experimented with VR hand-tracking for several years. Between solving puzzles in Cubism to fantasy adventures in Eolia, VR headsets can provide some unique experiences by ...
Starting this week, the Oculus Quest VR headset becomes even more tantalizing by adding a feature we’ve never seen ship as a built-in option in a VR system: hand tracking. VR users will be able to put ...
The team of developers at Pimax has taken to Reddit this week to announce that they have started shipping out the highly anticipated hand and eye tracking modules to backers. These long-awaited ...
While AI-powered cameras often track objects or people, their underlying computer vision technology can also be used to digitize the positions of a person’s limbs — an application that is becoming ...
Some of the most basic questions surrounding AR/VR tech aren’t entirely solved yet, like making text input a fast, comfortable, and familiar experience. Facebook’s Reality Labs (FRL) today revealed ...
Hand tracking is coming to Oculus Quest in early 2020, as announced at the Oculus Connect 6 Day One keynote live stream. Hand tracking coming to Oculus Quest is a big step in the right direction, as ...
MMORPGs and Virtual Reality games have one major thing in common: they transport us to new worlds. VR does this by tricking yourself that you are physically in a new space, while MMORPGs do it through ...
It's been nearly three years since hand tracking first came to the original Oculus Quest VR headset, but the second generation of the feature has so far been limited to the Meta Quest 2 (formerly ...
The Oculus Quest is an extraordinary, standalone virtual reality device that needs no wires, no high-end gaming PCs and no wall-mounted tracking cameras. I'm a big fan of this zero-barrier-to-entry VR ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...