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Ray tracing has silently become mandatory, but modern GPUs didn't get the memo
Real-time ray tracing arrived on consumer GPUs as an optional add-on that you could switch on if your graphics card had the ...
TL;DR: Nintendo Switch 2 developers discussed the console's hardware capabilities, including the use of NVIDIA's Tegra SOC and DLSS for AI upscaling. They mentioned plans for additional upscaling ...
Update April 3 12 PM: Nvidia has released the official blog on its hardware inside the Nintendo Switch 2, and it’s a doozy. The company says it has more than 1,000 engineer-years worth of effort ...
The gaming industry has been a forefront for technology since its early days, pushing the expectations of things like handheld computing, online communication, and of course, graphics. For the last ...
In a surprising move, one of the studios that is working on Battlefield 6 revealed that the game won’t feature any ray tracing at all. Not only is this feature not planned for launch, but there are ...
Battlefield 6's devs have confirmed that the game won't have ray tracing at launch, with the game's performance being the top priority for Battlefield Studios. While the wildly popular beta was ...
Forward-looking: Recent big game releases appear to confirm that ray tracing and path tracing are the future of graphics rendering. However, these techniques remain prohibitively computationally ...
TL;DR: Rockstar's latest GTA V: Expanded & Enhanced update improves ray-traced lighting with high-resolution reflections and a second ray bounce for more realistic global illumination. These ...
While Nintendo isn't intending to market the Switch 2 as high-performance hardware, the upcoming console still has quite a few new tricks up its sleeve, including Nvidia-powered DLSS upscaling and ...
What just happened? Ray tracing was supposed to be faster and smoother on AMD's latest GPUs, yet some demanding games still struggle. A closer look now points to the real reason behind the ...
Ray tracing and path tracing sound similar — and technically, they are. Both methods simulate how light travels in a 3D environment, but the way they work and the results they produce are completely ...
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