I'm working on a C++ project for practice right now (hoo-ray) and have a question about accessor functions for my C++ classes.<BR><BR>As I understand it, these are normally made inline so that the ...
One of the most critical aspects of object-oriented programming is encapsulation, which allows one to define labels for the data members and member functions, to specify if they are accessible from ...
I'm trying to create a "Controllable" interface, that allows a "Controller" object to manipulate the value of generic Controllable objects' variables. Since the Controllable objects are typically ...